Sometimes players are spawned on opposite sides of the map, requiring coordinated, long-distance efforts to defeat their common foe. Base missions provide a unique new challenge, too, as they will not always spawn players near each other (which would prompt the decision to build a singular, defensible position). ![]() For non-base missions where you play through a somewhat linear path and complete objectives rather than setting up a base and expanding out, triggers such as unit-replenishment and cutscene-activation have been scripted for two players so that events happen dynamically, especially depending on the skill and choices of your partner.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |